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Subnautica moon pool control panel
Subnautica moon pool control panel












subnautica moon pool control panel
  1. #Subnautica moon pool control panel upgrade
  2. #Subnautica moon pool control panel full
  3. #Subnautica moon pool control panel plus

Power is time but in transferring power from one place to another, there is cost. Now you have incremental levels of incentives to spend time, collect resources, upgrade, and keep track of power utilization.Īll in all, the entire point is that there are time saving devices, labor saving devices. You can charge batteries by swimming at the cost of time and food. The charging fins are your basic charging option. You should be able to attach a solar panel to the Cyclops, or a solar charging module like the Seamoth. Every savings in time spent costs power somewhere. You can enjoy the benefit of automatic Seamoth charging but at the cost of power. You have to choose which way you want to go. It opens up an additional option of a charging module to do so. You gain the utility of not having to swap out batteries but you waist power in the process. This charging batteries automatically on the Seamoth from the Cyclops even creates a disadvantage. Your Seamoth gets charged but you lose more from the Cyclops batteries than you gain in the Seamoth battery.

subnautica moon pool control panel

And the same goes for docking a Seamoth in the Cyclops. Realistically, you should lose more power in your source battery than you gain in your charging battery. You put a charging station on the Cyclops, well it does little good because you are just discharging the Cyclops batteries. Now, the Cyclops charges batteries from other batteries. You have to keep batteries charged and each discharged battery is a loss to your time. The incentive is to not let your batteries go and get fully discharged.

subnautica moon pool control panel

You basically have a three battery charger, so you wait even longer. You go and discharge two, you wait longer. You go discharging one battery, you gotta wait for it to charge. The incentive is to keep batteries charged. The charging station should have a rate that it will charge a battery. This provides an incentive to have a charging station in addition to the Moonpool. Should it be faster or equivalent? Well, from a story perspective, why would he tech for the charging station be less than that of the moonpool? Frankly, I think the Moonpool should require an attached charging station to charge a docked Seamoth. Whether the Moonpool charging rate is faster than the stand alone battery station is debatable. The solar charge should degrade charging rate as you get deeper, until at some depth it becomes useless. Eventually, you have to stop and let the battery juice up.

#Subnautica moon pool control panel plus

At most, the combination of a battery and a solar charger while running on the surface will conserve battery power, you can get further with the solar charger plus battery, but you can't go forever.

#Subnautica moon pool control panel upgrade

The solar charger upgrade can help, but like all charging tech, you are either tethered to a power station and wait. The incentive is to get you to think about battery charge and maintain it. Otherwise, you can just zoom along the surface in a solar powered Seamoth. You get yourself stuck in the middle of nowhere without charge, you are stuck and have to wait for the batteries to recharge in order to get back to base.

#Subnautica moon pool control panel full

And it should be slower than the Seamoth uses charge while running at full speed. The solar charger on the Seamoth, which provides for considerable safety in case you forget to keep track of battery charge, should be the slowest. Otherwise, you might just as well be in GOD mode. The whole point of the game is incentives. And, since the OP, I find that the Moonpool is not charging batteries instantaneously now. It does make little sense that the Moonpool would instantaneously recharge the batteries. Always have been a real bastard to work with at the worst times. It took me quite a while to work out the exact height needed to have the seamoth up top eject and not quite hit the one below.īut yeah. Just for some proof I'm not "too lazy to manage moonpools" with my critiques though, have some old double decker moonpool base images. But yeah I've seen plenty of "Oh it didn't connect after all" idiocy. Have you tried finishing building it? There have been times where it will act like "Nope not gonna connect" and then it stops being stupid and makes the connection when you are done. Or for later bases, STARTING with the moonpool. So there is a reason these days that whenever I make one, I'm essentially putting it on the end of it's own little hallway brancing off a tower of MP rooms. never really been very good at placement.














Subnautica moon pool control panel